Game Jam

Reaching New Heights – Arms Race

Genre: Button Mashing Party Game
Platform: PC, Mac
Players: Two (Competitive Head-To-Head)
Status: Released

Team: Handsome Dragon Games
Role: Game Design
Duration: 2 Months

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Team Members:
Jack Kuskoff – Lead Game Design
Corey Underdown – Programming
Callan Syratt – Programming, UI, Management
Patrick Vullermin – Lead Artist
Lauren Bearkley – Additional Art
Samuel McLean – Lead Musician

“The Cold War isn’t thawing; it is burning with a deadly heat.” ~ R. Nixon

Arms Race puts two players in the shoes of rival diplomats – one from Russia, the other: America – and pits them against each other in a diplomatic battle of focus and determination. When only one of them can walk away victorious from this frantic political free-for-all, who will reign supreme?

You can get Arms Race right here!

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The Great Big Blog of Things I Should Get Marks For – Vol 5

So, once more we reach the end of another year, and conveniently, the end of another trimester of my studies. As such, it is time for me to take all of the stuff I’ve been working on as of late, and put it into one big mega-post. Brace yourselves…

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Arms Race – Mutually Assured Production

A Post-Mortem

Hey there, dear reader! For those of you who are familiar with my blog (I assume there are very few of you), you’ll note that I’m actually taking the time to make my recent game jam game Arms Race its own post-mortem, instead of putting a post-mortem summary of sorts on the end of a Gentlemen’s Showcase post. That’s because this one is probably going to be a fair amount longer than the kind of space I use in a typical summary. But anyway, enough rambling, let’s talk about Arms Race, and how its production went down.

First and foremost, its important to note that the entire development of this game (up to the point of writing this, at least) took place within the span of 48 hours, for the Brisbane Fab48 Game Jam 2016. We (Handsome Dragon Games) were given the words ‘Love’, ‘Power’, and ‘Surprise’ to use as our inspirations for the game, the last of which being the one we focused on primarily.

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Reaching New Heights – Arms Race (Game Jam Ver.)

Genre: Button Mashing Party Game
Platform: PC, Mac
Players: Two (Competitive Head-To-Head)
Status: Base Game Completed, Expanded Here

Team: Handsome Dragon Games
Role: Game Design, Management
Duration: 48 hours (Consecutive)

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Team Members:
Jack Kuskoff – Game Design, Management
Corey Underdown – Programming
Callan Syratt – Programming, UI
Lauren Bearkley – Lead Artist
Samuel McLean – Lead Musician

“The Cold War isn’t thawing; it is burning with a deadly heat.” ~ R. Nixon

Arms Race puts two players in the shoes of rival diplomats – one from Russia, the other: America – and pits them against each other in a diplomatic battle of focus and determination. When only one of them can walk away victorious from this frantic political free-for-all, who will reign supreme?

The game was developed in 48 hours, as part of the Brisbane Fab48 challenge, using the inspirations “Love”, “Power”, and “Surprise”. It was a hard fought development, and there’s still a couple of rough edges, but the Arms Race still has plenty of surprises waiting for you…

Since then, we’ve taken the time to amp up the game and turn it into a more complete experience, which you can get here!

Alternatively, if you want to try out the original game jam version, you can download it here!

Rather than hide my reflections beneath a read more tag, they’ve got their own post this time. You can take a look at them here!