Hello once more, reader! It’s time for another blog, this time focusing on a brand new subject I’ve not touched before. Data Security.
It’s no secret that games collect data – all kinds of data. From analytics, to login details, to personal player information, to payment info. And of course, when this data is stored it needs to be protected in one way or another from those who would try to access it without the proper authorisation. In a worst case scenario, if your data is accessed illegally, money or identities could be stolen, and lives harmfully impacted, even ruined. So this is pretty important.
Now, each different type of data will require a different level of security, proportional to how devastating it would be if that data were made public or got into the wrong hands. If your analytics data for the average amount of time players spend browsing through the options menu gets out, it’s going to be far less terrible for everyone than if the credit card data for your users gets stolen. So you’re going to want to protect that second one a fair bit more, to say the least. But how much? And how?