Genre: Local Co-Op Puzzle Platformer
Platform: PC, Mac
Players: Multiplayer (2 Players)
Team: Handsome Dragon Games (Formerly Team Dyadic)
Role: Creative Director
Duration: 6 weeks (Prototype), 11 Months (Full Version)
Jack Kuskoff – Creative Director
Corey Underdown – Programming
Callan Syratt – Programming, UI
Jared Ford – Programming
Angelica Zurawski – Lead Artist
Samuel McLean – Lead Musician
Nicole Biddle – Graphic Design
Karl Mizzi -Graphic Design
In Dyadic, two players find themselves trapped in ancient ruins after discovering a rare and priceless artifact. Both of you want to be the one to escape ruins with the artifact, but you don’t necessarily have enough equipment to do it on your own. Will both of you work together to try and solve the perilous puzzles that stand in your path? Or will you forsake each other to try and keep the treasure for yourselves? There’s only one way to find out…
Dyadic is now available on the Steam store! Check it out!
You can also check out my various chronicles of the development process here!
You can get the full version of the game here.
You can download the Dyadic prototype here.
NOTE: The Dyadic PROTOTYPE requires 1 gamepad and (preferably) 2 players. The full version and Dyadic DEMO now have keyboard support!
UPDATE: We’re making it happen! Dyadic is now on Steam Greenlight!
UPDATE 2: We made it happen! We’ve been Greenlit! We’ll be on Steam early next year!
UPDATE 3: We’ve got a demo out for the game right now! You should try it out!
UPDATE 4: Dyadic has officially been released! You should grab a copy!