Emakimono

Genre: Infinite-Runner (Or ‘Flier’ more so)
Platform: PC, Mac
Players: Single Player
Status: Completed, Available

Team: Handsome Dragon Games
Role: Game Design, Management
Duration: 48 hours (Consecutive)

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Team Members:
Jack Kuskoff – Game Design, Management
Corey Underdown – Programming
Callan Syratt – Programming, UI
Jared Ford – Programming
Angelica Zurawski – Lead Artist
Samuel McLean – Lead Musician

“What…is the air-speed velocity of an unladen swallow?” ~Bridgekeeper

Emakimono is an infinite runner (or flier, more so) that has you take control of a small, paper swallow, desperately fleeing from the collapse of its world – a collapse triggered by its own desire of a simple ribbon. Gracefully guide the swallow to glide above and swoop beneath the countless obstacles that stand in its way, and soar as far as you can!

Emakimono was created in 48 hours as part of the Brisbane (Australia) Fab 48 Hour Game Jam 2015, using the inspirations “Swallow”, “Thief”, and “Collapse”.

If you want to try the PC or Mac version of Emakimono, you can download them here!

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