So here we are, for the sixth and hopefully final time. It’s the end of the second last trimester of my studies and I need to summarise all the things that I’ve done. And should get marks for. Right, let’s get to it.
So, once more we reach the end of another year, and conveniently, the end of another trimester of my studies. As such, it is time for me to take all of the stuff I’ve been working on as of late, and put it into one big mega-post. Brace yourselves…
So, for the unaware, I’m currently undertaking a bachelor’s degree in Games Programming to compliment my Bachelor of Game Design. In order to get that, I’ve got to explicitly showcase a whole bunch of stuff I’ve done so that it actually counts towards me passing the course. This is that.
Over the past several weeks (thirteen to be exact) yet again, I have been involved in the development of several games as part of my studies. And, yet again, I’m taking this opportunity to create a small gallery of particular pieces of work that I’ve created. Unlike Volume 1, this volume will focus more so on design and management, than on audio, art, and programming. Right then, let’s get to it.
So, over the past thirteen weeks I have been part of the production of several games/games prototypes as part of my university studies. As this trimester comes to a close, I’m taking this time to create a small gallery of some of the specific work I’ve done. Primarily, this will be a place to show my 2D and 3D creations, with some audio, programming, and level design here and there. Oh, and some management stuff, if I can manage to find a decent way to showcase that. So, without further ado, let’s get to it.