Players: Single Player (0-1 Players)
Status: Completed, Available
Role: Literally Everything
Duration: ~6 hours
J.E.R.R.Y (J-Disc Enabled Radical Retention sYstem) is an incremental (otherwise known as idle) game that aims to explore the AI singularity and human obsolescence. You take the role of J.E.R.R.Y’s creator and are responsible for selecting the various upgrades to be added to the system. However, the highest tier upgrade allows J.E.R.R.Y to take control of the upgrades, and choose them itself. As time goes on, and J.E.R.R.Y becomes better and better at managing itself, just how long will it need to keep you around?
You can download J.E.R.R.Y here.
J.E.R.R.Y (J-Disc Enabled Radical Retention sYstem) is an incremental (otherwise known as idle) game, akin to the infamous Cookie Clicker, that aims to explore the AI singularity and human obsolescence. The game received about six hours development time total due to my commitment to Dyadic. However, I still think the game has turned out rather well.
I was able to put every feature I desired in the game and create basic art for the interface within just a few hours, as was my original intention (I already knew Dyadic was a far higher priority when I designed this game). Everything came together rather well, and the remaining bugs in the game are fairly minimal, although sadly, still existent here and there. I think the game itself also provides an interesting view of the AI singularity, as this AI that you’ve slowly and painstakingly developed becomes more and more belittling towards you as its intelligence grows.
After my disastrous interface in Prosperity, this game was an opportunity to attempt to improve on my interface implementation. For a start, the colour co-ordination, although drab, is far more coherent and aesthetically pleasing than the previous. Furthermore, the layout is significantly clearer. I’ve yet to do extensive playtesting, yet so far the responses I’ve received to seem to indicate that the interface is a significant improvement. All in all, thumbs up I’d say.