Month: January 2015

Poorly ADAPTed

So a couple of weeks ago I began working on a project of mine named ADAPT. And then I stopped. Pretty much immediately. I work for a day and didn’t touch it for a fortnight because holidays. However, as of yesterday, development has officially resumed (despite never having officially stopped). So, a brief progress report on where it is at the moment.

ADAPT is currently at Version It features a title that displays the current month and a button that allows you to create a new task. Whilst you can currently enter all the task data, I have yet to code any method of storing and using that data. So really, all you do is press two different buttons to alternate between two different windows. Not that exciting, but it’s getting there. Slowly. Given that I have no experience with this program, it’s going to take some time for me to get a feel with it and work out what the hell is going on, so bear with me. Anyway, that’s just about everything there is to say on the matter. Hopefully I’ll have more ADAPT updates for you soon.


So, Apparently I’m Not Dead

Funny that, isn’t it? After disappearing off the face of the internet for a few weeks, I can understand if many of you have presumed me deceased, as it is obviously the most rational course of action in such a scenario. However, the time has come for you to dry your tears and put away the champagne because as it turns out, I’m still very much alive. And not only that, I’ve returned with more projects.

Yes, that’s right, I’m making more things. Rather unexpected considering that this entire blog is devoted to the things I’ve made and how I want to be better at making things, don’t you think? But it is true, in the time I have off between now and my second year of studies I have two sizable projects lined up.

The first, is not a game. It is a program I have named ADAPT. ADAPT is an organisational program that will allow users to create and schedule various events and tasks, and tick them off as necessary, with reminders for when that are upcoming or overdue. The whole point of this program is to allow the user to see all of their most pertinent schedule information at a glance, and to allow them to reorganise it quickly and efficiently. I’m sure there are countless other programs that do this kind of thing, but none that I’ve seen have all the features I want, so I’m making one that does.

The second project is a game. I’m not going to go into too much details about this particular project just yet, but I’ll announce everything once I get started on it. As it stands, I’m going to spend the next couple of weeks focusing on ADAPT, and then I’ll begin work on this second project. In the meantime, I’ll be posting updates every so often about ADAPT’s progress, so that’ll be interesting if nothing else.

But anyway, here I am rambling away as per usual. So, to summarise: I’m not dead, I’m working on a program named ADAPT at the moment, and I will begin working on a new game in couple of weeks. And that covers just about all of it. So until next time, dear reader…